Book Title: Dungeon Master's Guide II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
Publisher: Wizards of the Coast
Author: Jesse Decker
Related BooksA follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time.
The Dungeon Master’s Guide II
builds upon existing materials in theDungeon Master’s Guide
. It is specifically designed to facilitate play, especially
when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.
JESSE DECKER is the development manager for Wizards of the Coast, Inc.
whose recent roleplaying game design credits include Complete Adventurer
™,Races of Stone
™, and Unearthed Arcana
DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring Complete Divine
™ and co-authoring Races of Stone
and Unearthed Arcana
CHRIS THOMASSON previously served as Editor-in-Chief of Dungeon
Magazine. His design credits include Fiend Folio
™ and Monster Manual
, as well as Bow and Blade
for Green Ronin Publishing.
JAMES JACOBS is the associate editor of Dungeon
® Magazine and has published numerous articles in Dragon
® Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoring The Book of Aberrations
, Races of Faerûn
™, and Frostburn
ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying
games Feng Shui
, and Dying Earth
, along with, Robin’s Laws of